![]() Most importantly, the plot feels like an organic extension of the first game and not like the writers sat in a room for ten minutes trying to brainstorm the least dumb way to wring another story out of this premise (also known as the BioShock 2 method of storytelling). The overall story is interesting and by the later portions of the game I was hooked and powered through to the end in a marathon fueled by the love of the story and copious amounts of caffeine. There are plenty of twists and turns along the way, and Tales of Xillia 2 does a nice job expanding a universe that was already well-crafted in the first game. The events of the first game are taking a bit of a toll on the world, and a number of alternate dimensions have started to pop up that are threatening the integrity of your dimension and as such must be destroyed. He meets a young girl by the name of Elle who is desperately trying to get to the Land of Canaan to reunite with her father. Assumedly this is done to make him an extension of yourself, but as we are already familiar with almost everyone else, he sticks out even further as a stranger among some old friends. This time you are thrust in the role of Ludger Kresnik, a mostly silent protagonist amidst a cast of already familiar characters. This is a true sequel to the first game, taking place about a year after it and allowing you to interact with many of the same characters and locations. It isn’t perfect, but it is an excellent adventure that gives you all the stuff RPG fans love. It is a difficult line to walk to be sure, but fans of the Tales of series will appreciate what Tales of Xillia 2 has to offer. Change too little and other fans would be complaining that they were lazy and just shipped out the same product as last time as a cash grab. Change too much and some fans of the first game would cry foul and wonder why they had changed what they loved about the original title. As a direct sequel to Tales of Xillia, Tales of Xillia 2 was already in a bit of a difficult position.
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